Camera import isn’t really working yet. There is still plenty of work to be done and we are planning to add USD export as well, and it comes with these limitations: When enabled it has a tiny performance penalty but most importantly the projected shadow can slightly shift in certain circumsstances.Īdded initial a first implementation of an USD importer. This BRDF allows you to control the distribution/spread of reflected rays via the also new parameter Spread.Īdded option Smooth shadow terminator to all materials, which modifies the ray offset locally to avoid terminator artefacts due to too coarse geometry. Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.Īdded STD BRDF (using the “Student’s t-distribution” to control the shape and slope of the falloff) to the glossy, specular, metallic and universal materials. We are trying to, but we can’t guarantee that scenes saved with this version will be compatible in future releases. We have a couple more features in the works for 2021.1, but the plan is to wrap up feature development beginning of July and then stabilize it soon after.Īs mentioned in the previous release, we are still planning to release an Octane X version of 2021.1 later this year.Īs with all experimental builds, we advise to not to use this release for production purposes. It fixes plenty of bugs and adds a few more features. This is the second public experimental build of 2021.1.
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